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The Armor is an optional protection for gliders.

In A.I.M., the glider, reactor or engine will stay safe from any damage as long as the armor has some strength. The costs for repairing the armor are very low, which is the reason for every mechmind to have an intact armor. Everything beneath the armor has much higher repair costs. For each glider standard, the armor has different specifications.

In A.I.M. 2. Clan Wars, armor don't have an own strength, which means that the glider, reactor and engine is only protected by the absorbation of the energy-shield. Instead, a percentual value of the damage is getting absorbed.

The energy-field is an additional protection that partly protects the armor.

List of armors[]

A.I.M.[]

Armor S. Weight (kg)

Strength (units)

Repair (units/sec.)

Price (EC)
Titanium armor Titanium armor

1

2

3

4

100

200

300

400

800

1200

1600

2400

1250

2500

4000

6000

Polymer armor Polymer armor

1

2

3

4

80

160

240

320

900

1350

1800

2700

3000

4500

8000

10000

Multi-organic armor Multi-organic armor

1

2

3

4

180

360

540

720

1000

1500

2000

3000

8

10

15

20

5000

7000

15000

20000

Tetra-molecular armor Tetra-molecular armor

1

2

3

4

150

300

450

600

1300

1950

2600

3900

5000

7000

12000

15000

Zero armor Zero armor

1

2

3

4

300

600

900

1200

1600

2400

3200

4800

15000

30000

50000

80000

A.I.M. 2. Clan Wars[]

Armor Weight (kg)

Charge absorbation (%)

Price (EC)
Titanium armor Titanium armor

100

25

1000

Polymer armor Polymeric armor

30

30

5000

Multi-organic armor Multiorganic armor

100

35

30000

Tetra-molecular armor Tetramolecular armor

150

40

20000

Zero armor Null-armor

200

50

50000

Cellular armor Cellular armor 250 60 150000

Trivia[]

All items (7)

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