The Carriers' main base is a building in the Desert Sector where gliders and its upgrades can be bought, goods can be sold and mechminds can be delivered. It also offers missions to the player and the option to join the Carriers.
The Carriers are using this base as the main organization and planning area.
Missions[]
- Test the convoy protection
- Agreement with the Siniger
- Ordered elimination test
- Warning
- Capture the Black Players' base
Purchaseable things[]
Gliders[]
Glider components[]
- Gluon reactor
- Meson reactor
- Nucleon reactor
- Annihilation engine (only for Standard 1, 2 and 3)
- Ion engine
- Plasma engine
- Vacuum engine (only for Standard 1, 2 and 3)
Protection[]
- Multi-organic armor
- Polymer armor
- Tetra-molecular armor
- Titanium armor
- Zero armor (only for Standard 1, 2 and 3)
- Power-shield generator type-1 (only for Standard 3 and 4)
- Power-shield generator type-2 (only for Standard 3 and 4)
- Power-shield generator type-3 (only for Standard 3 and 4)
Equipment[]
Weapons[]
- 2-barrel nuclear cannon
- Gamma-laser
- Impulse laser type-1
- Impulse laser type-2
- Infranuclear plasma-thrower
- Microwave emitter
- Nuclear cannon
- Plasma cannon
- Ray laser type-1
- Ray laser type-2
- Three-barrel nuclear cannon
Ammo[]
Needed goods[]
Every good can be sold there for a good price.